[TEMPLATE] Design Sprint

This template is brought to you by Figma, a design platform for teams who build products together.

 

A design sprint is a framework for answering critical business questions by designing, prototyping, and testing ideas with users.

This template will help you create a framework to support divergent and convergent thinking:

  • Understand and define the problem

  • Sketch out solutions and decide the best path forward

  • Wrap up with a team retrospective

You can do this over the course of one day or break it up across multiple days.

 Design sprint checklist

Assemble the team
Reserve a room
Purchase materials
Order lunch
Schedule user testing

 

 Goals

 

 Sprint Pre-work

 

 Sprint schedule

09:00am

10:00am

 

 

 

 

 

 

 

09:30am

Welcome & Introductions

Understanding the user problem

10:00am

Understand: Lightning Talks

  • Present/discuss user research insights

11:30am

How Might We's

  • Explore the problem space with the HMW design thinking exercise

Noon

Lunch

1:00pm

Experience mapping

  • What is the end-to-end user experience?

Defining the solution space

2:00pm

Define Success

  • What does success look like?

  • How will you measure it?

3:30pm

Bootup Note taking

  • Review white boards

  • Review HMW's

  • Review goals

4:00pm

Crazy 8s

  • Sketch solution ideas with the Crazy 8 exercise and vote for top ideas

5:10pm

Solution sketching

  • Wireframe top solution ideas from Crazy 8 exercise

Wrap-up

5:30pm

Design sprint retrospective

 

 Understanding the problem

How might we...Exercise

To help you understand the problem space, draft a series of "How might we" questions to set up future brainstorming sessions.

  1. Start by writing out your problem statement. This could be something like, "New designers need better mentorship to help them understand the design process."

  2. Use the Figma "how might we" diagram to draft as many questions that relate to the problem as you can in the time allotted. Begin each question with the phrase "How might we...";

    1. How assumes there's a way to solve the problem.

    2. Might suggests there's more than one possible answer.

    3. We puts the focus on teamwork.

  3. Group related "How might we" questions together, then vote on your favorites. You'll turn these into user experience maps in the next section.

Instructions on the Figma design templates

Problem statementoutput


Experience mappingExercise

Define who you're building this solution for, using the Figma experience map below and these questions to guide you:

  • Who are your users?

  • What are their goals and motivations?

  • What are their pain points?

Once you're done brainstorming, vote on your focus for the rest of the session and document the results in the Experience mapping output table.

As you start to imagine how your particular solution will solve the problems of your customer, good questions to keep in mind are:

  • How are you reaching or serving users?

  • What is the end-to-end user experience?

  • How do users arrive or begin?

  • What is the ideal or target path or flow?

  • What are the key moments or touch-points along the way?

  • How does the experience end?

Instructions on the Figma design templates

Experiment mapping outputoutput

What user or users will you focus on?

What key moments or pain points do you want to sketch around to have the most impact?

 

What solution will you focus on?

 

What does success look like?

 

How will you measure it?

 

Do you need any new measurement tools?

 

 

 Defining the solution space

With a specific pain point and persona being agreed upon, each sprinter should look for new ideas outside of the current line of thinking, and sketch out 8 solutions for the newly agreed upon problem.

Crazy 8sExercise

Sketch 8 quick ideas each in 8 minutes. Sketch one idea in each rectangle rather than creating a storyboard. Aim for quantity - don't worry about making your sketches beautiful.

Instructions on the Figma design templates

Solution sketchExercise

 

 Wrap-up: design sprint retro

Wrap up your design sprint with a team retrospective. Reflect on what went well, what could have gone better, and what to change for next time.