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If we <achieve/enable X>, then <user behavior Y changes in this way> leading to positive metrics <Z>. Include guesses for the size of the win on specific metrics, using past launches as a baseline.

If we <achieve/enable X>, then <user behavior Y changes in this way> leading to positive metrics <Z>. Include guesses for the size of the win on specific metrics, using past launches as a baseline.

If we <achieve/enable X>, then <user behavior Y changes in this way> leading to positive metrics <Z>. Include guesses for the size of the win on specific metrics, using past launches as a baseline.

If we <achieve/enable X>, then <user behavior Y changes in this way> leading to positive metrics <Z>. Include guesses for the size of the win on specific metrics, using past launches as a baseline.

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